THE MAGICAL REALISM OF VFX BOAT IN THE HOUSE OF THE SPIRITS
Adapting The House of the Spirits, Isabel Allende’s landmark novel, meant creating a universe where history, everyday life, and the supernatural could coexist within the same reality. In the Amazon Prime Video series, magical realism does not break away from the real world but emerges as a natural extension of it: architecture transforms, landscapes come alive, animals take on a fantastical presence, and extraordinary phenomena unfold while always retaining a tangible, photographic quality. Produced by FilmNation Entertainment, Fábula Producciones, and Amazon MGM Studios, the series had Alejandro Valente as VFX Show Supervisor, coordinating the work of the different visual effects teams involved in the production.
That balance between reality and fantasy was central to the work of VFX BOAT. Under the supervision of Guille Lawlor, Santiago Svirsky, Juan Olivares, Juan Curcho, and Alan Rinaldi, with VFX production led by Bruno Fauceglia and Cecilia Menchaca, the studio delivered 160 visual effects shots and around a dozen CG assets, spanning digital environments, doubles, vehicles, crowds, animals, and simulations, along with a wide range of invisible effects. The challenge was not only to create spectacular imagery, but to ensure that every intervention, from an extensive digital reconstruction to a bird crossing the frame, naturally belonged to the same visual universe.
A HOUSE IN TRANSFORMATION
One of BOAT’s most extensive undertakings was, fittingly, the House itself, a central location that evolves both architecturally and visually throughout the story. Its transformation encompasses both interiors and exteriors: new floors and structures appear as the house is being built, while the surrounding urban environment is adapted to each historical period through 3D digital extensions, transforming buildings, vehicles, the streetcar, pedestrians, and vegetation. The House goes through several stages before reaching its peak, surrounded by lush vegetation, birds, artists, and activity, only to gradually fall into decay and abandonment.
BOAT combined 3D architectural assets, matte painting, digital vegetation, vehicles, CG characters, and compositing to build these transformations, removing contemporary elements and extending the environment far beyond what could be captured during production, while always preserving the identity of the same place as it changed over time.
BUILDING THE FANTASTICAL FROM REALITY
The series’ magical realism also took BOAT’s work into much more dynamic territory. In some of the most complex sequences, the earth itself begins to physically react: the ground splits open, massive cracks emerge, structures collapse, sandstorms erupt, birds become agitated, and vegetation is violently swept through the environment.
One of these sequences required the development of different CG components specifically for destruction, including ground, earth, vegetation, leaves, and structural elements that would then interact within the simulations. The challenge lay both in the scale of the effect and in its integration. Fractures had to propagate convincingly across real surfaces while plants, leaves, dust, and other environmental elements reacted to the same event. The result needed the weight and physical complexity of a large-scale simulation without losing the extraordinary quality that defines the world of the series.
The same principle extended to many other moments throughout the production. BOAT created a digital field of flowers in the desert, developed several species of CG birds that had to integrate both directly into the photography and through their shadows, and worked on sandstorms, crowds, and historical environment reconstructions, from background extensions to large establishing shots filled with period-specific detail.
In other shots, the effects were deliberately more subtle. Transitions between different places and moments, or small fantastical interventions, could require a combination of matte painting, CG, compositing, and practical elements. The variety of techniques served a single purpose: the extraordinary should never feel as though it belonged to a separate visual layer. An architectural extension reconstructing a period city, a CG animal, or a complex destruction simulation all had to share the same level of detail, integration, and realism.
TOP-TIER VFX FOR A WORLD OF MAGICAL REALISM
Across nearly 200 shots, BOAT’s work encompassed a wide range of disciplines: CG environments, set extensions, FX simulations, CG crowds, CG animals, matte painting, and compositing, as well as the development of CG assets used throughout multiple sequences. This diversity meant that every discipline had to follow the same visual logic. Even in the most spectacular moments, the effects had to feel like a natural part of the characters’ world.
That principle guided BOAT’s work on The House of the Spirits: bringing top-tier visual effects to both historical reconstruction and the fantastical, allowing the two to coexist naturally within the same image.
From CG environments, set extensions, CG crowds, FX simulations, CG animals, and much more, we’re proud to have been part of the VFX team behind The House of the Spirits, where high-end storytelling meets top-tier visual effects.
This production was carried out with the support of the Uruguay Audiovisual Program (PUA) incentive, through the 25% cash rebate program.
Main Credits
Creators: Francisca Alegría & Fernanda Urrejola
Produced by: FilmNation Entertainment, Amazon Prime Video & Fábula Producciones.
Andrés Wood & Courtney Saladino
Amazon VFX Executive: Sandro Di Segni *
Production Designer: Rodrigo Bazaes
Based on Isabel Allende’s novel La casa de los espíritus
Show VFX Supervisor: Alejandro Valente
Boat Credits
VFX Director Supervisor: Guille Lawlor
VFX Supervisors: Juan Olivares + Santiago SvirskyVFX Producer: Cecilia Menchaca *
VFX Executive Producer: Bruno Fauceglia *
CG Supervisor: Juan Curcho
FX Supervisor: Alan Rinaldi
VFX Coordinator: Majo Tabares + Melina Maciel
VFX shots: 160
CG Assets: 10
*VES Members (Visual Effects Society)
Watch The House of the Spirits on Prime Video.














